Transitioning from 3D design leadership to software development, game development, and technical game art. Currently pursuing an MSc in Computer Science while seeking part-time work as a 3D Artist or internships in Software Development or Game Development.
After two decades leading teams and driving digital transformation at Adobe/Substance3D and major fashion brands, I'm eager to apply my extensive 3D production expertise - including modeling, texturing, real-time pipelines, and procedural workflows - to new challenges in game and software development. Proven track record of mastering complex technical pipelines, from photogrammetry and AR/VR to developing content and tools for Unity and Unreal, with a passion for learning and contributing to innovative projects in a fresh capacity.