Thomas Makryniotis
Thomas Makryniotis
3D Artist | Technical Artist | Developer
Utrecht, Netherlands

Transitioning from 3D design leadership to software development, game development, and technical game art. Currently pursuing an MSc in Computer Science while seeking part-time work as a 3D Artist or internships in Software Development or Game Development.

After two decades leading teams and driving digital transformation at Adobe/Substance3D and major fashion brands, I'm eager to apply my extensive 3D production expertise - including modeling, texturing, real-time pipelines, and procedural workflows - to new challenges in game and software development. Proven track record of mastering complex technical pipelines, from photogrammetry and AR/VR to developing content and tools for Unity and Unreal, with a passion for learning and contributing to innovative projects in a fresh capacity.

Resume PDF

Skills

Team ManagementAutomationPhotogrammetry3D ModelingDigital SculptingRetopologyUV MappingPBR TexturingTexture BakingLook DevelopmentPython ScriptingMel Scripting

Software proficiency

Maya
Maya
Mudbox
Mudbox
Blender
Blender
Houdini
Houdini
ZBrush
ZBrush
R3DS Wrap
R3DS Wrap
RealityScan
RealityScan
Unity
Unity
Unreal Engine
Unreal Engine
Python
Python
C#
C#
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
3DCoat
3DCoat
Marvelous Designer
Marvelous Designer